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댓글 0건 조회 44회 작성일 24-04-29 14:46

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Variants

Activate and manage Variants in your project by using the Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin activated to enable this UI. Once you've enabled it you'll be able to be able to view the Variant Manager Panel which is divided into four columns. The left-hand column has the list of actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. You can also save the current value by clicking the right-hand slot Demo Asli side button. If you alter the value, the Variant will update the recorded value and record the new value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant is activated.

In contrast to the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also tie your Actors' properties to Variants. If the Variant is on the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model is also 150 percent BOM. You can use this information in your user interfaces. You can also switch between various trim options of the Variant.

As with other components of Unreal Variants are able to be modified and added to your project. Once you've created the Variant and bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant and alter the properties of the actor. If you're creating an interface, you can use thumbnail images to showcase the different Variants you're working with.

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