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Variants

Manage and activate Variants in your project using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin installed to enable this UI. Once you've done that you'll be able to see the Variant Manager panel, which is divided into four columns. On the left-hand column there's a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant on the left column. To remove the binding of an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll be able to see its saved value. You can also record the current value by clicking the right-hand icon. Variant will change the value that was recorded and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant activates, the Variant will be able to call the functions that are available to the bound Actor.

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