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댓글 0건 조회 17회 작성일 24-06-25 10:45

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Variants

Actively manage Variants in your project by using the Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin enabled to enable this UI. After that you'll be able to be able to view the Variant Manager Panel, which is divided into four columns. The left-hand column contains the list of actors. Drag the Actor to the Variant in the left-hand column and bind it. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll see the Values tab. If you click on a property, you'll see the value that was saved. The right-hand button allows you to record the current value. If you change the value, the Variant will update the recorded value and record the new value for the property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active the property's capture value will match that of the Variant. If the Variant is off, the property's values that are captured won't be changed.

In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150% BOM, for example you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and integrated into your project. Once you've created the Variant and linked it to an Actor you can utilize the Variant Manager to activate the Variant as well as modify the properties of the Actor. If you're developing an interface using thumbnail images to showcase the different Variants that you're working with.

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